I also often built the forward supply base, which also gives your units unlocked weapons and reinforces them, on top of being a retreat point. It's nice to get weapons in the field, but I usually have no problem equipping my units back at base while reinforcing. Supply Halftrack: I don't see the benefit of this, TBH. Pair with a Firefly and it makes a great front line unit to spot and absorb damage. Plus it retains the main gun of the Churchill, which is a great supplement to the fire. ![]() The fire does what fire does in CoH2, wipes out squads and garrisons. Extremely hard to kill as long as you don't dive with it. Pairing one of these up with a standard infantry section is a great combo and helps British infantry scale into the late game.Ĭoncentrated Arty: Expensive at 250 munitions, but devastating off map artillery.Ĭrocodile: This is a great unit. The other great thing is that they insta-spawn. I think opponents are so used to the Brits not having snares that using these units often throw them for a loop. Getting tank snares for the Brits really changes the game up. Tank Hunter Section: This is the best part of the commander, IMO. I forced myself to use the SWR for the Brits my last few games, and actually really liked them. ![]() I own all the commanders for every faction, but I often get in a rut where I go to 1-2 commanders in a given faction, so I've decided to try and branch out and try little used commanders.
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